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Winfo's online hackathon draws record number of projects

By Niv Joshi Wednesday, February 2, 2022

(Winfo), a student-run organization in the Information School, recently welcomed more than 200 students from across the University of Washington to its 10th annual hackathon. This year鈥檚 theme of 鈥淓mbracing the New鈥 inspired a record number of 59 project submissions. 

鈥淲e were hopeful that we would be able to host the hackathon in person this year, since last quarter was in person,鈥 said Melina Perraut, Winfo鈥檚 director of outreach. 鈥淏ut with the rise of Omicron cases and UW鈥檚 decision to go online for the start of winter quarter, we made the difficult decision to move it online.鈥

According to the team, the quick adjustment very much resonated with the theme of the hackathon. Emiri Nishizawa, head of Winfo鈥檚 Hackathon Committee, said the decision to host the event on Remo, an online meeting platform, was made just a month before the Jan. 22-23 event. 

Annually Winfo鈥檚 biggest event, the hackathon鈥檚 aim is to provide students with an opportunity to learn about tech, work on projects that address a wide array of social issues, and network with the sponsoring organizations, all while honing their designing and coding skills. 

Before the event, Perraut said the theme resonated because so many people had to adapt to hybrid or online modes of working and learning. 鈥淎nd hopefully [participants] will develop some really cool solutions and designs that build upon the unique situation this year,鈥 she said.

Winfo designed the hackathon to be inviting to students who are new to the UW and to the discipline. Participants pick up transferable skills such as teamwork and work on a creative project that looks good on a resume. 

This year, organizers introduced a design workshop for students who might be new to hackathons, to give them an introduction to design and prototyping for such competitions.

The team had more confidence going into its second online hackathon, since a lot of the systems 鈥 such as those for submitting projects and technical support 鈥 were already in place. Sponsors were supportive of the decision to move online, and with a few changes in place, the event went smoothly.

Images of Winfo team members Melina Perraut, Sharon Lin and Kayla Chea in the hackathon's online platform
Winfo team members Melina Perraut, Sharon Lin and Kayla Chea in the hackathon's online platform.

The hackathon鈥檚 agenda included time for participants to receive feedback and mentorship that helped them improve the projects they submitted. 

鈥淥ne big takeaway that I hope participants go home with is gaining confidence in tech,鈥 said Sharon Lin, Winfo鈥檚 hackathon director. 鈥淏ecause that is what this hackathon is really about 鈥 empowering people in tech and also giving them the opportunity to explore their interests in tech.鈥

Bandhna Bedi, a first-time hacker and first-year student, described her team as coming from a variety of backgrounds. In addition to prospective Informatics majors, her team brought together students from the as well as the . 

鈥淭his year鈥檚 theme is just perfect for the time,鈥 Bedi said. 鈥淏eing able to reflect on how we have changed as a society and changed as humans for the better has helped us work on an app that addresses all kinds of pandemic precautions and how people can take them on campus.鈥 

Lucy Lin was also a first-time hackathon participant. Her take on the event consisted of words such as 鈥渇un,鈥 鈥渃hallenging鈥 and 鈥渞ewarding.鈥 Just like Bedi鈥檚, Lin鈥檚 team found it especially valuable to speak to industry mentors and get their guidance on their projects. 

The opening ceremony brought iSchool Dean Anind K. Dey onto the virtual stage. Professor Amy J. Ko, Informatics program chair, closed the event. Accenture, Adobe, Disney, Smartsheet, Madrona Venture Labs, Microsoft, Deloitte, GoPuff and Visa were this year鈥檚 sponsors. 

Three winning teams were awarded prizes, judged by iSchool faculty. Sierra Lee, Qiubei Li, Emma Pennington and Nancy Wu won the Best Design award for 鈥淧ocketShrink,鈥 their idea for a smart ML-powered journaling app that analyzes a person鈥檚 mood and thoughts and connects them to compatible therapists with relevant specialties.

Li-Neishin Co, Kianna Bolante, Keya Kedakia and Emily Du won the award for Best Impact for their project 鈥淪oundScape,鈥 their idea for an online extension tool that enhances the gaming experience for users with hearing impairments. 

鈥淏abble,鈥 created by Alyssa Marcus, Trinity Martinez and Stephanie Wang, won the Best Overall award. The idea for 鈥淏abble鈥 is an application that targets decreasing mental health and social interaction in children ages 6-11.